For anyone who’s interested, here is a cheat I hacked for Spelunker on
the C64 years ago and just re-discovered as I was poking around on some
disks.
Load Spelunker to the title screen, hit reset and run this program. (You
can save it to disk and load it after the reset, everything should work
fine)
10 for z=12337 to 12341 : read a : poke z,a : next : sys4096 : data
169,160,133,128,96
One restarted, you will find that you are invincible and can fall from
any height unharmed. What’s more, if you get stuck just hit run/stop
twice and you’ll be returned to either the elevator or the last generator
you picked up.
I have quite a few others if anyone’s interested.
Cheers.
Jason King
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[snip]
: I have quite a few others if anyone’s interested.
Yes, please post them! You might want to do it to comp.sys.cbm and
comp.emulators.cbm instead, though, since those groups are more C64 specific.
Cheers,
LBN
- Hide quoted text — Show quoted text -
jas…@nospam.uvic.ca (Jason King) writes:
>For anyone who’s interested, here is a cheat I hacked for Spelunker on
>the C64 years ago and just re-discovered as I was poking around on some
>disks.
>Load Spelunker to the title screen, hit reset and run this program. (You
>can save it to disk and load it after the reset, everything should work
>fine)
>10 for z=12337 to 12341 : read a : poke z,a : next : sys4096 : data
>169,160,133,128,96
>One restarted, you will find that you are invincible and can fall from
>any height unharmed. What’s more, if you get stuck just hit run/stop
>twice and you’ll be returned to either the elevator or the last generator
>you picked up.
>I have quite a few others if anyone’s interested.
>Cheers.
>Jason King
>Remove nospam to reply via E-Mail
Here’s another cheat for you C64S users: From one of the options
screens, disable the sprite detection. Now the ghost (and I think
most other baddies) can’t get you.
Have fun!
Mario
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