Emulators of miscellaneous computer systems

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Archive for April, 2010

BBC Emulator Web Pages

Calling all Beebophiles,

This is a general announcement to everyone interested in BBC
microcomputers and emulators.  There is a small set of web pages at
http://kestrel.fen.bris.ac.uk/students/ee2015/Welcome.html

The pages contains lists of work in progress, document erratas, and
various other bit and pieces about the BBC range of computers.  These
pages are new, and are growing rapidly.

If you have an interest in the BBC, and have some HTML/Text info you would
like to share, either mail it to me at ee2…@bristol.ac.uk or upload it
via anonymous ftp to /incoming at blue.bad.bris.ac.uk

There is a mailing list setup for discussion of the technical issues of
emulating the BBC.  You can mail bbc-emu-requ…@bristol.ac.uk for more
nformation, or to join.  (It basically appears in my account, so you can
mail me aswell).

Hope you find the above useful.

Mark


/————————————————————————-\
| Mark Cooke                  |    Email : ee2…@bristol.ac.uk           |
|—————————–+——————————————-|
|  bbc-emu-requ…@bristol.ac.uk – Home of the BBC Emulator Mailing list  |
|    URL :  http://kestrel.fen.bris.ac.uk/students/ee2015/Welcome.html    |
\————————————————————————-/

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TRS-80 Mod 1 and Mod 3/4 Emulators

I’m looking for the best TRS-80 Model 1 and Model 3/4
emulators around for my 486 PC, but I’ve struck out on
obtaining either the emulators or the ROM images they
need – could anyone help (or, if possible, email them to
me)?

Thanks in advance!

Mark
sy…@batboard.org

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MacBeebEm 1.0 – BBC Emulator

MacBeebEm 1.0

A BBC Microcomputer Emulator for the Apple Macintosh

—————————————————————-

Recommended System: Mac with an ’040 CPU running
System 7.0 or later and a 13" colour monitor. An LC475
is ideal.

MacBeebEm is a freeware emulator (written in Think C)
which closely mimics the BBC Micro (Model B) with 32K RAM.
The keyboard and graphics are faithfully emulated so games
like Elite and Revs run okay. Paged ROMs are supported.

A simple filing system is provided so that *SAVE, *LOAD
and *RUN work. BASIC’s SAVE, LOAD and CHAIN also work.

The MOS 1.20 and BASIC ROMs are not supplied, so you must hook
up your BBC Micro to the Mac and transfer the ROMs over. The
documentation explains how to do this.

You can find MacBeebEm at

  FTP site:  blue.bad.bris.ac.uk
  File Path: /pub/bbc/emulators/MacBeebEm.sit.hqx

This file has been Binhexed and compressed with Stuffit.

Please FTP between midnight and 8 a.m. (GMT) to keep traffic
to a minimum. A home page on the WWW is available at URL

  http://kestrel.fen.bris.ac.uk/students/ee2015/Welcome.html

and has news concerning BBC emulators under development.

Email comments/queries to Chris Lam, la…@aston.ac.uk.

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fMSX 0.2 Unix/X RELEASE

A first public release of fMSX [Unix/X version] – the portable
MSX emulator is available at

   http://www.cs.umd.edu/users/fms/MSX/

It will soon appear at ftp.funet.fi in /pub/msx directory
as well.
I’m looking for people who will port fMSX on other platforms.

                        ******* fMSX *******
                      The Portable MSX Emulator
                         version 0.2 Unix/X

                         by Marat Fayzullin

                       email: f…@wam.umd.edu
                            IRC:  RST38h
               WWW:  http://www.cs.umd.edu/users/fms/

* INTRODUCTION *

  This package includes C sources for portable MSX emulator,
X-Windows screen, sprite and keyboard drivers and a makefile
allowing to compile fMSX under Unix/X. fMSX has been tested
on following Unix systems:

  FreeBSD   Linux   SunOS   Solaris   OSF/1

It was also succesfully run on Amiga and IBM PC [under MeSsyDOS],
although no decent drivers exist for these systems yet. If you
would like to write these drivers, *please*, contact me by email
or some other means. Feel free to look at existing drivers in
X11.c as well as at other code. More explanations follow.

  You will need MSX.ROM file containing MSX BIOS and BASIC
code in order to run fMSX. Following games were successfully
run on fMSX:

  Pacman       Goonies               CosmoExplorer
  Rally-X      Antarctic Adventure   Raid On Bungeling Bay
  Hype         Comic Bakery          Road Fighter
  SnakeIt      Sky Jaguar            HAL Professional Golf
  LodeRunner   Super Cobra

Following games didn’t work:

  King’s Valley    Paskha    Hyper Rally     Zanac
  Ye Ar Kungfu     Othello   Konami Tennis   Athletic Land
  Ye Ar Kungfu 2   Payload   Knightmare      Volguard
  Konami Tennis    Aroid     Magic Wizard    Riseout
  Thinking Rabbit

I hope to fix the next version so that 90% games will work.

* HISTORY *

  fMSX is an emulator of an old Z80-based family of home computers
known as MSX. MSX computers appeared in 1982 as an attempt to
establish a single standard in home computing similar to VHS in
video. They were popular in Asian [Korea, Japan] and South American
[Brazil, Chilie] countries as well as in Europe [Holland, France]
and Soviet Union, but they are virtually unknown in USA. Although MSX
standard quietly died to year 1988, world got to see MSX2, MSX2+ and
TurboR extensions of it.
  In spite of its sad history, MSX was a very nice computer,
especially useful in educational purposes which i clearly indicated
by example of Soviet Union. Russian ministry of education bought
hundreds of MSXes [and later MSX2s] grouped into "computerized
classroom systems" of 10-16 machines interconnected by a simple
network. Entire generation of programmers has grown up using these
computers.
  Hardware-wise, MSX represents a hybride of a Nintendo Entertainment
System and a generic CP/M-80 machine. Its heart is Z80 CPU working
at 3.75MHz in the base model [frequency was rised up to 28Mhz in
TurboR]. The video subsystem is built around TI9918 or TI9928 VDP
chip also used in Texas Instruments’ own TI-99/4 computers. In the
later MSX models this chip was upgraded to V9938 [MSX2] and V9948
[MSX2+]. The latest version is V9958. The audio system is handled
by AY-8913 chip, same as one used in Sinclair ZX Spectrum audio.
AY-8913 provides 3 channels of synthetized sound, noise generation
and two general purpose parallel IO ports which are used for
joysticks and some other things in MSX design. Due to this hardware
structure, MSX machines were perfectly suitable for games and there
is a lot of good games either written or ported to them. You can find
more information about MSX and remaining MSX fans at

            http://www.cs.umd.edu/users/fms/MSX/

* COMPILATION TIPS *

  The fMSX is written in fairly portable C code and may therefore
be with any decent ANSI C compiler [Borland compilers choke, though:
the code is too complicated for them]. Standard CC or GCC should
do the job under Unix [although beware of GCC code generation bugs].
If you are working under MeSsyDOS or [God prohibits] Windows, use
WATCOM C which is known to compile fMSX right. On Amiga, use SAS/C.
If your compiler does choke up trying to compile Z80.c, try putting

                #define LAME

into beginning of MSX.h file. This should simplify the code but it
will also make emulation slower. Also, don’t try to optimize code
generated from Z80.c file: most compilers will run out of memory
doing this, the resulting code is just to complex to optimize.

  If you are using an Intel-based computer or any other machine
which has least-significant-byte-first data layout [for example,
DEC Alpha], insert

                #define LSB_FIRST

into beginning of MSX.h file. fMSX will not work otherwise.

  If you put

                #define DEBUG

into beginning of MSX.h, the emulator will print debugging
information about Z80 registers after executing each command.
You can turn debugging on and off by setting Trace variable
to 1 and 0 accordingly.

  When you port fMSX to a new machine, you have to write a set
of drivers for keyboard, sprites, and each screen mode you want
to emulate [usually SCREENs 0 - 2]. fMSX comes with a set of drivers
for X-Windows system. The code for these drivers is in X11.c. The
screen drivers use simple XSIZE*YSIZE array of bytes to generate
image, so in most cases you will only need to adjust these drivers
to your own needs. Note that the X11 drivers use so-called MIT
Shared Memory Extension for fast transfers from buffer to a window.
If you do not have MIT SHM extension in your system,remove

                #define MITSHM

from MSX.h file. You can also turn MITSHM off [for example, if
you use remote X terminal] by setting UseSHM variable to 0 before
starting the emulation.

* CODE STRUCTURE *

  Several other variables control the behaviour of fMSX. All
of them should be set before starting the emulation in order to
take effect:

Verbose = 0..4
  Defines amount of debugging information printed by emulator.
  Default value is 1.
IPeriod = 5000..50000
  Defines how many Z80 commands should be execute between two
  interrupts. Normal interrupt rate is 60Hz for NTSC systems or
  50Hz for PAL systems. Default value of IPeriod is 10000.
UseSHM = 0/1
  Use MIT SHM extension in X11 screen drivers. Default value
  is 1. #define MITSHM should be present in order to use this
  option.
Trace = 0/1
  Print debugging information about Z80 state. Default value
  is 1. #define DEBUG should be present in order to use this
  option. Tracing can be turned on and off during execution
  [for example, in keyboard driver].
Printer = "printer.out"
  Name of file to output data sent to MSX printer. Default value
  of this variable is NULL which causes fMSX to "print" to stdout.
CartA = "cartridge.file"
  Name of a .ROM file to load into Slot 1. Default value is
  "CARTA.ROM". This variable is ignored if no file exists.
CartB = "cartridge.file"
  Name of a .ROM file to load into Slot 2. Default value is
  "CARTB.ROM". This variable is ignored if no file exists.

  In order to run the emulation:

  1. Set all necessary variables.
  2. Initialize screen and keyboard drivers [in the case
     of X11 drivers, it is done by calling InitX() implemented
     in X11.c and returning 1 on success or 0 otherwise]
  3. Call StartMSX()
  4. Shut down screen and keyboard [in X11 case, by calling
     TrashX()].
  5. Exit the program.

  Take a look at fMSX.c to see an example of a sequence
  explained above.

posted by admin in Uncategorized and have No Comments

verilog

Would someone please tell me where I could find a verilog simulator for the PC?
Any leads would be appreciated.
Thanks,
Mike.

= Mike Sheehan                   =
= shee…@dseg.ti.com            =
= msgid: shee                    =
= 214/952-4979                   =

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Solaris 2.3 and Motif-Libraries

Hi,

to run one special application (HP64000-emulator) we’ve installed a
motif-package from iXOS, compatible to OSF/motif 1.2.4, for Solaris 2.3.
Unfortunatly there is a problem with some of the implemented motif
functions. The size of the main window, which is calculated according to
the size of the selected fonts, is beyond all expectations – exactly
twice the size in heights and widths of the screen.

- Has anyone installed the HP64000-emulator on Solaris 2.3, and if so
  which motif-labraries is he using ?
– What is the difference between the from HP recommended SunSoft
  OSF/motif 1.2.2 and the current motif 1.2.4 version ?
– Has anyone used iXOS motif 1.2.4 ? Did you have any problems with
  this package ?

Thanks for your help,
 __^__                                                            __^__
( ___ )———————————————————-( ___ )
 | / |                         Horst Graf                         | \ |
 | / |                                                            | \ |
 | / | Nokia Telecommunications GmbH                              | \ |
 | / | Heltorfer Str. 22               Tel : +49 211-9412-322     | \ |
 | / | D-40472 Dusseldorf              Fax : +49 211-9412-329     | \ |
 | / |                                                            | \ |
 |___|             EMail: HORST.G…@ntc.nokia.com                |___|
(_____)———————————————————-(_____)
   ^                                                                ^

 __^__                                                            __^__
( ___ )———————————————————-( ___ )
 | / |                         Horst Graf                         | \ |
 | / |                                                            | \ |
 | / | Nokia Telecommunications GmbH                              | \ |
 | / | Heltorfer Str. 22               Tel : +49 211-9412-322     | \ |
 | / | 40472 Dusseldorf                Fax : +49 211-9412-329     | \ |
 | / |                                                            | \ |
 |___|             EMail: HORST.G…@ntc.nokia.com                |___|
(_____)———————————————————-(_____)
   ^                                                                ^

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IBM 5250 Emulation Wanted

Hello,

I am looking for source code or executables for an IBM<  5250
Terminal Emulation. I am even interested in an explanation as
to what exactly this emulation is or is similar to.

You may reply to me here or at dl…@randr.com

Thank You

From: David O. Laney     Internet: dl…@windy.randr.com
                                   ae…@dayton.wright.edu
Voice: +1 (513) 443-2765
Fax:            443-2489

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VT220 on mac

I am looking for terminal emulator software (commercial or
shareware) to run on a MAC, that will connect to RS/600 (AIX)
emulating IBM3151 or VT220, preferablly with printer pass-thru.
Thanks in advance.
Don Zolinski

** Don Zolinski ********************************************
** aa…@cleveland.freenet.edu ******HACKERS ANONYMOUS******  

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Newest version of Executor

Can someone please tell me what is the latest version of Executor for MSDOS, and where I can anonftp it?

Thanks

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Williams' emulator for PC's

I understand that the Macintosh version of the Williams’ arcade machine
emulator is now available – does anyone know:

a) When the PC version is due out

b) An email address for the people writing it

c) Whether it will be DOS or Windows-based? I hope it’s not going to be
Windows-only, as this will slow it down way too much …………….

Ta,
Phil

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